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Ubisoft originally introduced some Digital Rights Managment technology to their 2010 titles like Assassins Creed for the PC that would enforce that the players had a continuous connection to the internet, in order to ensure that the players paid for the game.  If your internet connection drops, or hiccups, or you are on dialup and your sister picks up the phone, or you are playing on a plane or at your desk at work (not that I do that…) then you were shit out of luck.  Your game would freeze and you would be sent back to your previous checkpoint or saved game and would not be able to play any longer.

Now, however Ubisoft has removed this portion of their DRM scheme – partially.  The titles no longer require a constant connection, but they still require authentication with the developers servers when the game loads thus requiring at least an initial internet connection.

My first question is… why not back down all the way?  The DRM was eventually cracked anyway and pirates were able to play the game soon after release.  It is very disturbing to me that the pirated version of these titles (and many movies, music and other offerings encumbered by DRM) are actually LESS useful than the pirated one.  Why pay for it at all?

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3 Responses to “Ubisoft partially backs down on some of its DRM for PC titles.”

  1. this post is very usefull thx!

  2. I think one of your advertisements caused my internet browser to resize, you might want to put that on your blacklist.

  3. The business model most corporate entities are employing at this time is called “Fisting your customer”. Modeled after the strategy employed by various police forces in the united states and to a slightly lesser degree in canada.

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